Xcom 2 Hunter Weapons

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  1. Xcom 2 Alien Hunters Customization
Weapons

Weapons in XCOM 2 can vary greatly and some Classes are more aligned with certain types than others. Weapons can be given Upgrades called Weapon Parts customized by name and color and given to your soldiers. Some weapons must be researched first and then must be constructed before equipping on your soldiers. The required projects will be listed here.

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Xcom 2 Alien Hunters Customization

Hi, this is TapCat and today we're going to talk about the third and final Chosen from the upcoming XCOM 2 War of the Chosen DLC. With the release of his Inside Look video as well as some juicy tidbits of information gathered elsewhere, I'm happy to say that if you'll give me the next 6 minutes, I'll give you the inside scoop on the one and only Hunter. Meet the Hunter. Unlike the other Chosen he appears to have a sense of humor and he may well be hunting the Commander more for the challenge and thrill of the hunt than out of any real loyalty to the Elders.

Unfortunately, I think we can still count on him trying to interrogate, even kidnap our soldiers to the best of his abilities as he tries to gain information on the whereabouts of The Commander. So let's talk about the skills and equipment this self-proclaimed hunter brings to the chase! First, like all of the Chosen, he'll enter the map early in the mission and look to identify his target. We can generally expect him to start on the opposite side of the map, but that won't stop him from firing a Tracking Shot to identify his chosen victim and keep track of him anywhere on the map. Thankfully, his laser-sighting beam will be visible and we'll have a turn to break line of sight to prevent the Hunter from Shooting.

But as we continue through the mission, this will be an ongoing threat and it should be interesting trying to navigate some maps, in particular, without getting shot to pieces. And if you're wondering how he can shoot Tracking Shots or anything else from so far away, the answer is NOT Squad Sight. No, the Hunter doesn't need anyone else around to put you in his sights, he's capable of seeing the entire map all by his lonesome. His only real restriction is that he has to have line of sight in order to shoot. In one sequence in the trailer, he appears to shoot and kill 3 XCOM soldiers in a row during a single turn. In normal circumstances firing EITHER his pistol or rifle will end his turn so it seems VERY likely that he has the Sharpshooter ability, Serial. I've heard rumors that he has Killzone as well, but this isn't confirmed, and a Killzone that covers half the map sounds like a nightmare I'd like to avoid.

.. but we'll see. One ability that he's confirmed NOT to have is Faceoff but that certainly leaves other powers that could be tough to deal with. Aside from an obvious choice like Fan Fire, even Return Fire could be a serious pain as your squad takes shots at him one by one as you try to burn through that big health bar. The other ability that we know he shares with all of the Chosen is that killing him doesn't quite take. He claims to have lived a hundred lives and is repeatedly shown taking apparently fatal wounds during the Inside Look Video. But rather than dying, he re-spawns at his citadel. Now, we already knew that we wouldn't be able to kill the Chosen until we confronted them in their home base, but what wasn't obvious to me at least was that they do seem to die, but then immediately be recreated rather than simply teleporting out and escaping before taking a lethal wound. This part is just speculation on my part, but he probably has some kind of machinery in his Citadel that automatically clones / teleports / resurrects him in some way, shape or form.

Until we destroy that, he can bounce back again and again like one of those inflatable clown punching bags and that's why we'll never be able to stop the Chosen for good on any other mission map. Destroy his little Lazarus machine, and you can destroy him. But, again, that's just my semi-educated guess. That covers the Hunter's personal abilities that we're aware of so far, but let's not forget about his equipment, because he's got some pretty scary toys to use against us. The most obvious is his rifle which is very reminiscent of the sniper rifle. But the more apt comparison would actually be to the Reaper's primary weapon because it turns out his rifle only uses 1 action and can be fired after moving. Worse, he's got a grappling hook and has the potential to move, use grapple as a free action to take an elevated position, and THEN fire all in one turn. That's pretty darned good mobility for a guy that's modeled after a sniper.

And this rifle apparently packs quite the punch. It's damage is said to be on par with the Plasma Lance and it comes stocked with no fewer than 4 superior weapon upgrades. Apparently, all of the Chosen's weapons deal out tier 3 level damage and have the same number of upgrades so if you can kill one relatively early in the game, it will give you access to a much more powerful weapon then you'd otherwise be able to have although you will have to research how to use it before putting it to work. But to get it, you'll have to face it in combat first and I fully expect the Chosen weapons to be wicked lethal in the early game. If they're using some form of crowd control or trying to daze one of our soldiers, that's one thing. But if the Hunter shoots one of our kevlar-wearing corporals with the equivalent of a Plasma Lance, that sure seems like a one-way ticket to that great HQ in the sky to me.

And, no, I'm not talking about the Avenger! But enough about the rifle. Like any good sniper, the Hunter also comes equipped with a pistol even if it isn't his favored option. Since both the rifle and the sidearm end his turn when fired, and since both can also be used after moving, there isn't a big incentive to shoot the pistol. Most of the time. One condition that affects that logic is that the pistol has significant armor piercing although I don't know how many players will try to hide behind a lot of armor. Just be aware that if you use blast padding and other tools to pile up armor on a potential tank, then the Hunter may be your nemesis. The pistol can also fire a tranquilizer shot to incapacitate one of our soldiers and this seems like it will be the most common reason we'll see him draw it from his holster.

And finally, he also carries concussion grenades because if there's one thing the Chosen want to punish us for, it's taking a group hug during a mission. All right, that covers everything for now. If you saw something I missed or have a different take, then by all means let us know in the comments. If you found this video interesting then please give it a like to help other people find it. Especially for a small channel like mine, it definitely helps out. If you're new to the channel, you might want to subscribe as I will continue to cover War of the Chosen through it's release on August 29th and beyond. That's all for now, thanks for watching. I hope we see you next time..

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