Civilization VI is the sixth iteration in the award winning Sid Meier’s Civilization series. It was developed by Firaxis Games and published by 2K Games on October 21, 2016. The lead designer for the game is Ed Beach. Fall 2017 Patch for Civ6 LIVE! Enjoy the new WePlayCiv theme! Any feedback is welcome, just go to this topic. Now to wait for the CQUI mod to update and then I'll probably play this again. Share this post. So I ended up starting a Poland game before the CQUI mod was finished. Kind of in a Civ frame of mind right now.
Civilization is such a long-running series that fans already know exactly what they want out of it. As such, the awesome modding community is on point with its additions to the content that’s already readily available within the game. Don’t want to sift through it all yourself? Don’t worry, we’ve got your back. Here are the best Civilization VI mods to download. These are the absolute must have Civ VI mods that you can’t play without.
This is a mod that helps with an issue players are having with AI technology not exactly matching the time period you’re in. You can find yourself with chariots and slingers during the 21st century, which isn’t very helpful. An adjustment to what the AI has access to in terms of resources and tech options solves this problem.
There are times in games when you just want to skip all of the dialogue options and just play. Most strategy games had a feature that allowed fans to skip the unnecessary fluff and get back to their game. While Civ VI didn’t have that nifty feature, this mod allows players to right-click anywhere on the screen to get back to the action.
Water can be a nuisance in the game, especially if you set your city near it. Unless you’re playing as Australia, there’s a good chance water can ruin your plans, Luckily, there is a mod that adds a few extra perks and resources to sea tiles so you won’t have to stress too much about them.
The game comes with a few real, historical religions to choose from, or allows players to simply make their own if they don’t feel like picking any. This mod opens up more possibilities with the religious side of the game, adding more branches to Christianity and more.
Aesthetics plays a big part in Civilization VI, from creating your town down to even the smallest icons in the game. If you want to revamp your game’s icons, this mod touches up on some of the City State icons and removes the more bizarre ones.
Starting the game with only a warrior can get a bit challenging, so this mod gives each faction a starting scout. Just keep in mind that this will even give the AI a free scout too.
This mod adds RED from the previous game to make the military units smaller and more numerous. These changes will help these units look much more realistic and less intrusive on the battlefield if you prefer to play the game that way.
The Civilization 6 menus can be pretty complex and could take some time to getting used to, especially for first-time players. Those that want a more streamlined experience can download the CQUI mod, which packs the menu with more information at first glance instead of having to dig through the sub-menus.
Those who want a more “fair” experience can download this mod that tweaks unit attributes. Some of these changes include a 33 percent reduced upgrade cost for all units and Military Engineers’ build charges doubled to 4. The mod should add a bit more realism to the overall gameplay if you are looking for a different experience.
Production has never been easier thanks to this mod that adds a production list on the upper left corner of the screen. You can use this to monitor and add things to the production menu and even rearrange the list by simply dragging and dropping.
If you prefer Civilization 5’s colors over 6, the PhotoKinetik (Westeros) mod is for you. This nifty mod not only gives the game a visual rehaul but also adds heavy depth of field for a tilt-shift effect. That said, you can always adjust the depth of field to how you see fit instead.
Trading is one of the major features in Civilization 6, so the better trade screen mod should help you make smoother transactions during your playthroughs. Not only does it have a great “Repeat Route” checkbox, but there are also some new sorting options and other improvements that streamline the whole trading process.
Keeping good relations with other leaders is one safe way to play the game, but it can get a little tricky when you don’t know why everyone is mad at you. With this mod, however, you can finally view the numeric relationships with the leaders on a 0 to 100 basis. Moreover, it will also tell you the reasons that influenced that number, making it much easier to maintain your political ties.
Even when you try your best to become the best leader you can, sometimes the AI will just straight up attack you. While the game might not have any control over their erratic actions, this nifty mod will help keep the AI pacified. The leaders will also react less violently against minor mistakes and will come off as more forgiving. Just keep in mind that this mod requires the Aztec DLC to work.
Those looking for a more in-depth experience in terms of politics and religion can download this interesting mod. Rule with Faith adds some new content to the game, like another religious plot complete with 16 new policies you have to take into consideration. Similarly, there are also three new added governments in the game.
The latest entry in the Civilization series decided to amp up the difficulty a bit by giving the AI more units and bonuses. If you want a more laidback experience, you can try the Smoother Difficulty mod which evens the playing field. While you might have a better chance against them in battle, the enemies make up for it production-wise. This is perfect for those who don’t want an easy game, yet don’t want to stress too much regarding combat.
Gossip is one of the best ways to gain some interesting intel on the other civilizations, but it’s a bit underwhelming and underutilized in the game. To make the most out of the feature, you can download this mod that basically simplifies the gossip history log and removes any fluff and unnecessary messages. Each message also has its own category, making it easier to track a certain civilization at a glance.
With so many factors to consider in the game, you might have forgotten about your civilization policy cards. With this Policy Change Reminder mod, you never have to worry about forgetting to change your policies when you have the chance to do it. The game will prompt a useful message when trying to click the next turn, but you have the chance to make any necessary changes.
The Punt Civilization mod adds an interesting twist to the game in the form of a new civilization. The civilization is spearheaded by Queen Ati, and the mod presents players with useful stats and bonuses, such as an additional economic government slot, more flexible floodplains, and workers gaining an additional charge.
Another UI mod, Sukritact’s Simple UI Adjustments aims for more minimalistic changes instead of a major overhaul like CQUI. This mod improves things such as city info panels and city banners while also revealing how religious pressure works, greatly improving that aspect of gameplay. This mod is perfect for those who want to spice up their playthrough without losing the game’s original flavor.
This Map tacks mod adds, well, better map tacks to the game for easier tracking. Using this mod makes district planning much easier because of the district-specific pins, and this also patches the annoying map pin bug. It also includes a scrollable map pin list and fixes some of the styling problems in the game.
This mod takes lenses to the next level by adding even more to the game. It adds some extremely helpful lenses, such as barb camp highlighting, Builder lens, and even resource highlighting. Overall, this mod will help with empire management and even fixes some bugs, too!
Another little piece of eye candy, the Unique District Icons mod doesn’t exactly add any game-changing features. Instead, it swaps all the vanilla District icons with designs that have a bit more pizazz. There’s nothing wrong with changing how the game looks from time to time, making this a pretty useful mod for those who want something different.
There are times when the game’s AI feels a bit strange as it will occasionally random around the field without attacking and make some strange decisions. If you feel like the game is a bit too easy, you can download this mod to turn the difficulty up a notch. The enemies will feel a bit smarter and will definitely kill your units if you aren’t paying attention.
Managing several large armies can be tough, especially when you need a breakdown of what everyone is doing. Using this Unit Report Screen mod, you can get a quick summary of your troops at a glance. Moreover, it also simplifies how you can order your army around and breaks them down into categories.
If you ever feel like the research time feels a bit too quick, you can use this mod to adjust how long you want the time to play out. That said, you can prolong the research time for a longer playthrough if you want to continue enjoying the game.
The Civic Time mod acts basically the same way as the Research Time mod, except it works for Civics. You can adjust the Civic time rate if you feel like the game runs the clock a bit too fast for your liking.
With this useful mod, you can now deploy multiple units on a single tile without having to swap out. The best thing about this is that you can edit how many units can fit on a single tile, making it a bit easier to carry out your plans in the field.
The Additional Buildings mod does exactly what it says – add more buildings to the game. The mod adds 50 new structures to fit your city’s specializations and they even give various bonuses and maluses depending on what you build. That said, it’s best to study your options and use these new buildings to your advantage.
Wonders are loosely based on real-life locations that grant certain bonuses but can feel really underwhelming and a waste of space. This mod aims to improve this feature by adding more bonuses and even brings back the National Wonders from Civilization V.
This mod adds a new unit command, “Guard,” which places selected members of your army on guard duty. When enemies begin invading, units on guard duty will be the ones to alert the army instead of you having to manually wake them up individually. Not only will this save you plenty of time, but it can also save your civilization.
If you like playing on large maps, sometimes fights can be a little sluggish since units can take a while to mobilize and attack. To avoid any unnecessary delays, the Quick AI Combat and Movement mod help speed up the action to get it over with as soon as possible.
Civilization VI contains some pretty detailed and extensive worlds, but there’s always room to expand it. This mod gives you the option to create even bigger map sizes than before if you feel like you want more space in the game. This gives you an option to expand your Civilization and place more buildings.
Naval warfare might sound pretty exciting, but sea vehicles usually have a big disadvantage against embarked land units. Luckily, the Sink Those Transports mod adds a -20 combat strength modifier to land units during naval attacks. This should make it easier to take down units on the land and even the playing field.
Those who don’t like how they can capture their enemies’ settlers in the game can try downloading this mod. Once you defeat your enemies, the settlers will flee to the nearest city instead of being captured.
This simple mod gives the machine gun an extra attack range, making it a more viable option during fights.
Camera angles are extremely important in games like Civilization VI, and this Free Rotation mod gives you more options with the camera. Using this mod gives you three additional map rotations and even lets you pan the map using the WASD keys.
Farms are some of the staple structures in the game that provide some good resources. This mod allows players to build farms on tundras and even tundra hills, assuming they already have the civil engineering civic.
Fans of the JRPG Xenoblade Chronicles can bring a part of that world into Civilization VI through this mod. It adds a new civilization based on the first game, with protagonist Shulk acting as the leader. Key mechanics like Chain Attacks and Anti Mechons fall under their features and abilities.
Immerse yourself in the game with this real-time day-and-night cycle mod. It doesn’t affect gameplay per se and acts as a great way to get some new atmosphere during your playthrough.
If you find the worlds a bit bland, this mod improves and polishes the map for a more engrossing experience. Some of the basic features include larger desert maps without adding desert tiles and better rainforest placements.
This mod expands the resources in the game, adding more variety to mines, quarries, and lumber mills. Resourceful adds items such as Rubies, Platinum, Lapis, Lead, Granite, Limestone, Maple and more to the game. All that said, this is a must-have mod if you are looking into changing up your playthrough.
Those who want to skip the slow burn of beginning a new game can use this Starting Builder mod to speed up the process. With this, you can focus on improving your land and starting creating all the buildings you wanted instead of having to gather your units and worry about improving your tiles.
If you want a bit more realism in your game, the Real Great People mod changes up some of the icons in the game to reflect images of actual people. This slight altercation is great for those who like to roleplay mid-game, adding a slight touch of immersion.
Back to Civilization VI
Modding is the process of downloading and installing mods (short for modifications). Civilization VI has very extensive modding capabilities, allowing users to add, change, or remove a large amount of content. Mods are a file, or collection of files, that are able to modify some aspect of the game through Lua and XML programming. Mods are capable of doing a large amount of things ranging from simple things like making mountains passable to the extremely large of adding several new civilizations.
Seasoned modders started making mods to the game as soon as it came out. However, the official tooling and Steam Workshop support were added a few months after the launch, in the Civilization VI February 2017 Update.
Modding, if you do not know what you are doing, can be dangerous. DO NOT download files on the internet without certainty of what it is and what it does. Somebody may claim that a website has a mod, but instead will install a virus on your computer. Below is a list of sources where it is recommended to find Civilization VI mods.
It is also possible to corrupt save files or make the game crash. Different mods change different parts of the game, so some mods can conflict with other mods and result in a crash, bizarre functionality, or glitches.
This is a list of websites where mods are typically posted, and where it is recommended to download mods. Each has a 'Danger Rating', this being the likely hood (or lack thereof) of viruses being disguised as mods on these websites. Bear in mind that while some are not perfect, these are still the best places to find mods.
The Steam client has a built in means of downloading and installing mods, and is possibly one of the safest means of getting mods. Unlike the other sources where you have to manually install the mod, Steam does this automatically if you use the Steam Client, and you can download simply by clicking the 'Subscribe' button on a mods page.
Nexus Mods is a commonly used mod website with a built in download scanner for viruses and a fairly strict moderation team.
CivFanatics is a very popular, widely used, and long lasting website dedicated to all things Civilization. The Creation & Customization Sub-Forum for Civilization VI is the place where threads are posted if they related to mods or modding. The website has moderators, so the odds of a thread containing a virus rather than a mod is low, but as it is a place where anyone can post, you should still remain cautious if you find a thread by a new user or that has few replies.
Reddit is a popular website where people can make 'Subreddits' (essentially sub-forums) based on any topic, and this is the subreddit for Civilization. Anything related to Civ can be posted here, so most things are not mods, but mods are posted on here. This is a place where anyone can post, so be wary of unknown files, but there are subreddit moderators so posts that hit the front page typically are fine.
This is a short, step-by-step guide on installing mods
This guide is for if you are using the Steam Workshop to download and install mods. In order to do this, you will need the Steam Client and a Steam Account:
If you are downloading the mod through a website and internet browser, than this is the guide to use. In order to do this, you will need:
Creating a Mod can be difficult or simple depending on the scope of the mod. Obviously smaller, simpler mods take a lot less effort and programming knowledge.
Below is a list of guides on how to create different kinds of mods:
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm | |
Lists | |
Eras | |
Concepts | |
Statistics | |
Miscellaneous | |
Added in the Rise and Fall expansion pack. |