

The following mods have been updated for compatibility with the Sims 4 Patch of November 13, 2018: Pose Player, Teleport any Sim, Studio Effect Player, S4S Accessories (umbrella enabler) and Crafting Enabler by Andrew. Playable Pets Mod by AOM.
This is appropriate, because it was one of the first questions we asked ourselves long before we started working on the game itself. It’s one of the most important design questions for the entire pack, so we want to dive a little deeper into what it means. Early on our team was almost evenly split and gearing for a creative fight. Folks (me included!) had (and have) VERY strong opinions on this topic. We knew it was incredibly important. In The Sims 2, you couldn’t directly control pets. In The Sims 3, you could. We went back and played the old games, read the forums, and conducted survey research on this topic specifically to fully consider every angle.
We went back and forth, and finally our creative director made a very important point. The question isn’t control or not control? It's what can we do with either solution, and why is one solution superior? What do we gain? What do we lose?
Before we continue this, let’s take a step back and examine other aspects. I’m a dog owner and have been almost my entire life. My corgi, Peaches, is often the focus for my weekends. My wife and I take her to the beach, throw her in the car to shop, and we read in the backyard so she can enjoy the sun. We dote on her.