Phenderix Magic Evolved Ps4 Spell List

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  1. Phenderix Magic Evolved More magic means more power in Skyrim, and this is one of the best Skyrim magic mods that you can download to begin experimenting with more moves than you have ever imagined. By tucking into around 400 new spells on top of what is available, you will be able to do cast your enemies through space-time, protect yourself from them, and summon most of the creatures available.
  2. Stones of Barenziah Quest Markers PS4 PS4 Crimson Nirnroot Markers So I’d like them to be organized like I have it, maybe I have to rearrange a few. Like for example, put the Unofficial Creation Club Update mods below the Hearthfire mods.

To utilize the magic absorption, you can use the spell circle of protection, and stand In the middle at all times. This spell is cast on everything inside the circle, but does only affect undead. This will trigger the magic absorption effect and cause you to regain magica.

Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Invisibility Eyes Fix for Phenderix Magic EvolvedOnly for the Phenderix Magic Evolved version of the patch.
Magic Mod Spell Tomes Renamed by SupertronFor Phenderix Magic Evolved Plugin
Phenderix Magic Evolved - Farengar Cheat Chest PatchOnly for the Phenderix Magic Evolved version of the patch.
Uncle Sheo Does Phenderix
Permissions and credits

Credits and distribution permission

  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Translations
  • Hungarian

Translations available on the Nexus

LanguageName
HungarianPhenderix Magic Evolved - SMHK - Hungarian translation
Mirrors
Changelogs
  • Version 8.00

    • Complete overhaul of damage and costs associated with spells. (Now done via formula and much more balanced)
      Some spells have longer cast charge times.
      Most offensive spells scale with perks and items that affect magic damage.
      Significant improvements in spell descriptions.
      Spirit summons consume magicka only.
      Host spells now require two hands to cast.
      Most spells can now be properly dual cast.
      Added 'Manipulate - Unlearn Spell', apprentice level, should be able to buy at start of game
      Added 'Summon - Dispel' (PC and XB1 users can still interact with summons to dismiss them)
      Added 'Fire - Concussive Strike', 'Frost - Concussive Strike', 'Lightning - Concussive Strike', 'Magnetism - Coin'
      Added 'Frost - Walk'. Allows for walking over water, ascending vertically, stopping free fall, and going literally anywhere you want.
      Added and overhauled a few other spells!
      Fixed Telekinetic and Touch spells.
      Fixed Telekinetic and Touch spells.
      Fixed Teleport spells.
      Fixed Ghost Warrior.
      New Host spells: Giant Mudcrab & Nature Friends.
      Various other corrections and improvements.
      Fixed spells not providing experience.
      Added 7 bear spells.
      Added 2 invisibility spells.
      Weakness spells moved to Destruction.
      Increased compatibility with perks.
      Added 8 new Draugr summons.
      Added Fire - Slasher (Greater).
      Changes to archetype structures.
      Added Divine - Resurrection.
      Added Summon Dwarven Sphere, Snow Troll.
      Added Summon Werewolf, Host - Werewolf.
      Dragon summons are now more functional.
      Added Restore archetype. (6 new spells)
      Dragons can be summoned indoors.
      Fixed dragon soul bug.
      Static Discharge renamed Static Barrage.
  • Version 7.01

    • Improved spell descriptions. (Still more work to do)
      Fixes regarding Water and Earth archetypes
      Various other small changes
  • Version 7.00

    • Spells have been integrated into leveled lists; removed Phenderix Ambassador and Guards
      Removed all perks associated with PME. (Twin Souls is still Triple Souls)
      Archetypes renamed; increased lore friendliness
      Improved descriptions for some spells added by PME
      Overhaul of some archetypes; check description page for more information
      Time spells hopefully function properly now
      Rebalancing of many spells
      New summon and host spells
      Massive amount of background work with data records (Easier updates in the future)
      Some spells now scale with Vanilla perks and enchantments
      Some spells now can be properly resisted depending on the target
      Overhaul of mod description page on Nexus
  • Version 6.31

    • Hopefully fixed all issues regarding conjurations and spell absorption.
      Fixed potential errors caused by Blazebolt spell.
  • Version 6.30

    • Improved descriptions for many spells added by this mod.
    • All offensive glacial spells have been slightly reworked. Now do slightly less damage but all slow targets.
    • Resistance and weakness spells reworked. Weakness spells are now permanent.
  • Version 6.20

    • New configuration options using mod configuration menu (MCM) if you use the mod SkyUI.
      Can now, using the MCM menu:
      Disable or Enable notifications in relation to effect start and end times
      Disable or Enable notifications regarding familiar death
      Conjure familiar dwarven ballista was removed due to reported errors.
  • Version 6.10

    • Around 500 edits to sounds associated with spells added by this mod.
      Added new room to Prime Evil Lair. Can now challenge the Lord of Shadows.
      (This was a boss fight in a update about a year ago that I removed)
      Defeat him and you obtain the ultimate spell Blaze of Wrath.
      Various other small changes to spells.
  • Version 6.00

    • Added 22 new spells.
      Familiars: Ash Hopper, Ash Immolator, Jumping Spider Frost/Fire/Shock, Spider Queen, Lurker, Serpentine Dragon (Fire/Frost), Riekling Chief/Warrior/Ranger, Bristleback, Netch, Burnt Spriggan, Dwarven Ballista
      Host: Jumping Spider Host, Riekling Host
      Various New Spells: Phoenix Slasher, Holy Devotion, Phantom Grasp, Blood Eradication
      Summon Phenderix Ambassador/Guard moved to adept conjuration. (50)
      Both NPCs are nerfed. Can now barter with ambassador when you summon him.
      Many summons added to familiar archetype. (Some spell renamings, duration/cost changes)
      Spell menu image fixes. Description changes and improvements.
      Host spells cost and cast time in general decreased. Replicator moved to manipulate archetype.
      Many other small changes to a few spells.
  • Version 5.30

    • This mod should work much better with AI mods that give spells to NPCs.
      Killing curse and black fire work properly now.
      Killing curse now works via script. Black fire now 60 seconds.
      Familiar Script Improvement. No longer notify you of summon that dies that is not yours.
      Can now view familiar level in the stats box accessed by pressing (E)
      Divine Healing Blast and Holy Shining Light properly moved to Restoration spell category.
      Prime Evil cloak now properly does damage and is bigger in scale. (slightly buffed)
      Spectral Arrow cost decreased. Oceanic Barrage projectile speed decreased.
      Terra Boulderite menu image fixed. Few other very small changes.
      Couple new loading screens and small edits to existing ones.
      Cleaned mod further. No more worldspace edits and no changes to AVDetectLife.
  • Version 5.20

    • Added Prime Evil teleport and summon spell. Defeat him to get the tome or steal it from chest.
    • Reworked some perks and added more levels to them.
    • Hopefully fixed black fire and killing cures being too strong when used by NPCs, let me know.
    • Description and various text improvements.
    • Some spell tomes now cheaper because of limited gold at beginning of the game.
    • The no perks version should have working unlock/lock spells now.
    • Multiple conjurations for dawnguard familiars. (Didn't allow before, my mistake)
  • Version 5.11

    • Removed featherfall spell. (Too many bugs)
    • Changed appearance of vendor and guards.
  • Version 5.10

    • Added 14 new Spells!
    • Can now ride conjured horses.
    • All spells added by this mod are now in a archetype.
    • For rest of changes read updates section of mod page.
  • Version 5.00

    • 8 new summon spells!
    • 3 new divine spells!
    • Some summon cost reductions.
    • Fortify spells buffed.
  • Version 4.20

    • Now all-in-one again. Contains vendor, cheat chest, and no perks version.
    • Cleaned mod removing some issues that likely were occuring.
    • Removed a couple duplicate spells from leveled lists.
    • Improved description page a little bit. (Fixed image sizing issues)
  • Version 4.10

    • Added a cleaned version of this mod.
    • It removes all Ambassadors and Guards. Leaves the chests.
    • Much smaller file size for people to download.
    • Cleaned mod will fix many CTDs and other issues.
  • Version 4.00

    • Mod once again contains 'No Perks' option.
    • The beta version of the school mod has been removed.
    • Did some various optimization things.
  • Version 3.70

    • Moved dremora force farther away from Dawnstar.
    • The force is now even closer together increasing the overall challenge level.
    • Buffed all Oceanic spells.
    • Nerfed Glacial and Gale Blast.
    • Increased speed of boulder movement in related Terra spells.
    • Reduced magicka cost of all volley spells.
    • Acidic spells reworked – all now do less damage but over a much longer time period. (buff)
    • Also! You can now go and visit the Skyrim School of Witchraft and Wizardry!
    • This part of the mod is nowhere near done yet but you can check it out and see what I have done.
    • To get there go to your map and fast travel to it. It is south of Markarth.
  • Version 3.60

    • A large dremora force has been spotted near dawnstar.
    • Their leader is the ruthless Lord of Shadows.
    • Kill him and obtain the ultimate spell. The Blaze of Wrath.
    • Phantom Barrage buffed to do moderately more damage.
  • Version 3.51

    • Correctly made Bomb archetype spells now give experience.
    • Slight damage and magnitude changes to a few of the spells.
    • Possible better performance of Detect Life and Demonic Energy.
    • A few other minor non-important changes.
  • Version 3.50

    • Added the Bomb archetype. 5 new spells! (Collect Clay, Small/Medium/Large Explosive, Explosive Bird)
    • The Terra Archetype received 3 new boulder spells! (Terra Boulder, Boulderite, Bombardment)
    • You can now view your conjurations Health, Stamina, Magicka, and Scale via the follower menu!
    • Two new perks! See the perk listing below! Also fixed prior issues with Empowerment perk.
    • Enchantments no longer go away! Weapon Enchantment cost issue fixed.
    • New Loadscreens – Basically just general info about this mod. More to come.
    • Compatibility support added for Apocalypse Spell Package.
    • Curse archetype spells now properly moved to Destruction.
    • Lightning Strike and Force Strike are once again now easier to connect to a target.
  • Version 3.40

    • Added the Teleportation archetype. Nine new spells to use!
    • Four new perks! These are added to the Destruction perk tree.
    • Destroyer spells cost slightly more to account for new perks.
    • Serpent Barrage explosion animation changed.
    • Some behind-the-scenes setup for Manantis.
  • Version 3.30

    • Added the Oceanic archetype. New water spells that do health and stamina damage!
    • Renaming of many spells to make naming system uniform. All spell names now start with archetype name.
    • Blood magic shader performance improvement. Blood spells cost a little less magicka.
    • Glacial Volley sound added and Glacial Barrage damage decreased.
    • Fixed the issue with the follower menu popping up for the Manantis Ambassador and guards
  • Version 3.20

    • Added the Spirit Magic archetype – summons cost zero Magicka but do stamina and possibly health damage.
    • Huge improvement via new scripts, will hopefully be doing more scripting to enhance this mod!
    • Notifications in the corner of the screen when certain spell effects start and end.
    • When using a blood magic spell and you are low on health there are now warning notifications.
    • All conjurations added by this mod now have a menu in which you can dismiss them! Major improvement!
    • Also all conjurations will now notify you when they die via a notification in the corner of your screen.
    • Fixed the serpent barrage and phantom barrage that I broke last update – sorry.
    • Nerfs on Familiar Mammoth, Damaging Rune Repeaters, some Gale spells, and some experience fixes.
  • Version 3.10

    • Added the Blood Magic archetype – spells cost little Magicka but do health damage to the caster.
    • Added two new summon spells for the Manantis Guards and Manantis Ambassadors.
    • Manantis Ambassador weakened. Level decreased, hopefully helps on quest errors for fist fighting.
    • Serpent and Phantom Barrage animations changed, because of new additions.
    • Glacial Destroyer damage decreased further balancing this spell.
    • Fixed the descriptions on the telekinetic spells so that they now read long range.
  • Version 3.01

    • Fixed the names of the spell tomes in the default lore friendly esp.
Donations

Both straight donations and premium membership donations accepted

Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Magic Mod Spell Tomes Renamed
Phenderix Magic Evolved - Czech Translation
Sabrina Hawkwing save game.
Skyrim the Secret War
Permissions and credits

Credits and distribution permission

  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is opted-in to receive Donation Points

Phenderix Magic Evolved Ps4 Spell ListTranslations
  • Spanish
  • Czech

Translations available on the Nexus

LanguageName
SpanishPhenderix Magic Evolved Spanish
CzechPhenderix Magic Evolved - Czech Translation

Skyrim Phenderix Magic

Changelogs
  • Version 2.00

    • Complete overhaul of damage and costs associated with spells. (Now done via formula and much more balanced)
      Some spells have longer cast charge times.
      Most offensive spells scale with perks and items that affect magic damage.
      Significant improvements in spell descriptions.
      Spirit summons consume magicka only.
      Host spells now require two hands to cast.
      Most spells can now be properly dual cast.
      Added 'Manipulate - Unlearn Spell', apprentice level, should be able to buy at start of game
      Added 'Summon - Dispel' (PC and XB1 users can still interact with summons to dismiss them)
      Added 'Fire - Concussive Strike', 'Frost - Concussive Strike', 'Lightning - Concussive Strike', 'Magnetism - Coin'
      Added 'Frost - Walk'. Allows for walking over water, ascending vertically, stopping free fall, and going literally anywhere you want.
      Added and overhauled a few other spells!
  • Version 1.50

    • Added Restore archetype. (6 new spells)
      Dragons can be summoned indoors.
      Fixed dragon soul bug.
      Static Discharge renamed Static Barrage.
      Various other improvements.
  • Version 1.40

    • Added Divine - Resurrection.
      Added Summon Dwarven Sphere, Snow Troll.
      Added Summon Werewolf, Host - Werewolf.
      Dragon summons are now more functional.
      Various other improvements.
  • Version 1.30

    • Increased compatibility with perks.
      Added 8 new Draugr summons.
      Added Fire - Slasher (Greater).
      Changes to archetype structures.
      Various other improvements.
  • Version 1.20

    • Fixed spells not providing experience.
      Added 7 bear spells.
      Added 2 invisibility spells.
      Weakness spells moved to Destruction.
      Various other corrections and improvements.
  • Version 1.10

    • Fixed Telekinetic and Touch spells.
      Fixed Teleport spells.
      Fixed Ghost Warrior.
      New Host spells: Giant Mudcrab & Nature Friends.
      Various other corrections and improvements.
  • Version 1.00

    • Phenderix Magic Evolved released for Skyrim Special Edition.
Donations

Phenderix Spell List

Both straight donations and premium membership donations accepted

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