The UESPWiki – Your source for The Elder Scrolls since 1995 Morrowind. Jump to: navigation, search. Vvardenfell is the home of several races, each with their own abilities, skills, and powers. Each of them have a home province, where they originate from as well.
Argonians (Saxhleel, or People of the Root in their native language of Jel) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel. The other races often refer to them as 'lizards' or the 'Lizard Folk' instead, especially when meaning to be derogatory. They are known as the foremost experts in guerrilla warfare throughout Tamriel, a reputation brought upon them by defending their borders from enemies for countless centuries. Argonians have a lifespan similar to that of humans. According to the First Era Scholar Brendan the Persistent, 'The Argonian people have, throughout Tamrielic history, been perhaps the most misunderstood, vilified, and reviled of all the sentient races. Yet, those who have taken the time to experience Argonian culture have gained a greater appreciation for this noble and beautiful people.' However, it should be noted that he himself went missing in his final expedition into the deeper swamps of their homeland.
For more information, see the main lore article.
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| In-Game Description[edit]At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear. Specials[edit]Silent hunter 3 vollversion download deutsch. Spell: Water Breathing
Ability: Immune to Poison
Ability: Resist Disease
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With skills in combat and magic, they are well rounded characters. The lack of the ability to wear full armor as a beast race prevents Argonians from being overwhelming warriors, knights or crusaders. This, combined with the lack of magicka-increasing abilities, would make them just about the worst battlemages; however, the female Argonians can make an amazing battlemage with the correct class and birthsign (Ex. Lady with 10 Extra Willpower and Agility). Argonians males can however make the finest nightblades and excel as scouts and witchhunters, with males being more adept at thievery. Females being more adept casters more suitably go out of the lines of stealth. Going all-out mage, sorcerer or pilgrim with females will work too, but necessitates a birthsign that increases magicka, and males can make decent thieves, rogues and assassins.
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