Anyways I have already bought Fallout: New Vegas ($5). But now STALKER: Call of Pripyat is $3.74 and I can't decide if I should get this too. I have just finished playing the. out of Fallout 3 WE Mod too. Stalker: Shadow of Chernobyl and CoP are the best games in the series. Clear Sky has its moments too, but can be buggy. CoD:UO maps were about equivalent to a single game cell in Fallout (and FO3 has a few hundred game cells in outdoor areas). So, imagine touching a cell in world builder, then having to spend an hour or so calculating the static shadows for that cell. With modern game machines, it's better to let the video card calculate them on the fly. Fallout New Vegas is based on the same engine “Gamebryo” as Fallout 3 was, which provide a massive capability for tweaking. There are three methods excluding in-game settings to customize your.
| DLC name |
|---|
| Dead Money |
| Honest Hearts |
| Old World Blues |
| Lonesome Road |
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Modders resources:
noraimironhand: Vault utility hall resource
SGTBayk47: G3 assault rifle, scout rifle, and plasma revolver
Dragbody: 1st recon armor resource
Ruadhan2300: Chinese Shock Trooper Armor
Se7enraven: Misc resources (fire extinguisher, tool chest etc)
c.i.b.: Humanoid creature resource
SpeedyB64: Vent meshes
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So first of all, you're going to want to navigate to
C:Users[Insert Name]Documentsmy gamesfalloutnv
Once there, copy both falloutprefs.ini and fallout.ini (the two configuration files) and paste them to your desktop as a backup, or as I do, make a folder in documents named game backups and have a folder for each game for various files.
Now. Down to business, this could either be used to lower graphical fidelity and realism to gain performance or vice versa, so, we'll start with fallout.ini, amy of the changes made to this are going to want to be repeated in falloutprefs.ini if the setting is available. most are but not all of them.
Starting with fallout.ini here are the settings we'll cover in order of appearance (I suggest using CTRL + F in Notepad and just copy/pasting what you see here)
(these are default values)
uGirdsToLoad=5
bUseThreadedBlood=0
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedAI=0
bDoSpecularPass=1
bDrawShadows=0
bUseRefractionShader=1
fDefaultFOV=75.0000
fLightLODRange=500
fShadowLODRange=200
bDoActorShadows=1
iMaxDecalsPerFrame=10
iActorShadowCount=4
bDynamicWindowReflections=1
iShadowFilter=0
iShadowMapResolution=256
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=2
iActorShadowCountExt=2
fPipBoy1stPersonFOV=47.0
bUseWaterHighRes=0
bReflectExplosions=1
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bEnableBorderRegion=1
bEnableTrees=1
bForceFullLOD=0
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
iMinGrassSize=80
bDrawShaderGrass=1
bGrassPointLighting=0
iMaxGrassTypesPerTexture=2
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fGrassMaxStartFadeRange=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
fRenderedTerminalFOV=0.15
uMaxDecalCount=100
The Following are only found in falloutprefs.ini
fBlockLoadDistanceLow=50000
fTreeLoadDistance=40000
fSplitDistanceMult=1.5
iShadowMapResolution=1024
fDecalLOD2=1500.0000
iWaterReflectWidth=1024
iWaterReflectHeight=1024
fSpecularLODStartFade=2000
fLightLODStartFade=3500
fShadowLODStartFade=1000
Okay, so let's break this down into sections to help understand what's going on.

uGridsToLoad=5, this basically increases the level of detail in the distance outside of your current grid. I recommend setting this to around 7-9 (always in odd steps 5,7,9,11 etc.) , tweak it to your own liking. A bit of an fps hit if you go too high though. (if this isn't in your .ini you can simply add it, beneath uGridDistantCount should be fine)
[Here's a comparison] (http://i.imgur.com/XaS9FfQ.jpg?1) and bear in mind this is with default ini settings for everything else.
bForceFullLOD=0 If set to =1, this variable increases the visible number of bushes, especially in the distance. The performance impact is minor, so if you want a bit of additional foliage in the game world, enable this setting
bEnableBorderRegion=1 This variable is pretty self explanatory, if set to 0 it removes this invisible pesky barriers in terrain.
fBlockLoadDistanceLow=50000
fTreeLoadDistance=40000
(falloutprefs.ini only)
These variables change the load distance of trees and buildings, doesn't have much of an effect on fps as they're not fully rendered 3D objects although it increases realism significantly, set these pretty high if you please e.g 500000
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
bMultiThreadAudio=0
iNumHavokThreads=5
Basiacally just find these variables and set them to what you see here, not a huge boost in performance but definitely helps and reduces crashes. Definitely don't set bMultiThreadAudio to 1, never.
bDoSpecularPass=1
If set to =0, removes the shiny effect on most surfaces for performance increase
bUseRefractionShader=1
This setting controls the shimmery/invisibility effect sometimes used in the game. Setting it to =0 can noticeably boost FPS in areas where this effect is used. Obviously setting this to 0 may increase difficulty when fighting nightkin etc.
bDynamicWindowReflections=1 This one is pretty obvious, setting it to 0 removes dynamic window reflections for FPS boost.
iMaxDecalsPerFrame=10 This value determines the maximum number of decals (mainly blood splatters on the ground) visible on screen at any time. It is the same as the 'Decal Cap' Launcher setting
fDecalLOD2=1500.0000 This variables does have a very noticeable impact on decals. The lower the value for this setting, there will effectively be less decals shown. For example if you set it to =0, no blood splatters, bullet holes or scorch marks will be generated when firing your weapons. This can improve FPS during heavy combat for some people, but is obviously unrealistic.
uMaxDecals=100 This variable seems to determine how many decals will remain on screen for longer than a few seconds. It won't prevent multiple decals from being shown, but if you lower the number, additional decals above the value you set for this variable will fade out very quickly.
fLODFadeOutMultActors=15
fLODFadeOutMultObjects=15
fSpecularLODStartFade=2000
fLightLODStartFade=3500
fLODFadeOutMultItems=15
fShadowLODStartFade=1000
The variables above can all be adjusted under the View Distance tab of the Fallout Launcher options. From top to bottom above, they relate to: Actor Fade, Object Fade, Specularity Fade, Light Fade, Item Fade and Shadow Fade respectively, and are all covered in more detail in the In-Game Settings section. However here you can adjust them beyond the maximums allowed by the Launcher sliders.
bDrawShadows=0
bShadowsOnGrass=0
Just set these to 1 for pretty obvious results
bActorSelfShadowing=0
This is quite a significant one, this gives the player their own shadow, even in 1st person when set to 1
[Example] (http://i.imgur.com/F9266Zy.jpg?1)
bDoActorShadows=1
You may set this to 0 to remove shadows from actors for performance increase
iShadowFilter=0 changes the filter on the shadows, i.e how fine/smooth they are, I recommend 4 for aesthetically pleasing shadows
iShadowMapResolution=256 This also increases the quality of shadows by increasing the resolution of shadow maps, I recommend 1024, although the variables you may choose from are 256,512,1024,2048.
fShadowLODRange=200 changes the level of detail of shadow at distance. e.g setting it to 500 will mean shadows are of higher quality from further distances
iActorShadowCountInt=2
iActorShadowCountExt=2
Again, pretty self explanatory. But these will change how many actor shadows are allowed but inside and out.
iMinGrassSize=80 Changing this setting will change the density or how lush grass will look, the smaller the number the smaller the grass thus making it look more lush.
[Example] (http://i.imgur.com/8Ky4UOy.jpg?1)
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
These variables control the movement of the grass under certain wind conditions, I find that 250.000 is a good setting for max and leave min at 5

bUseWaterHighRes=0 if set to 1 forces a high resolution map for water
bForceHighDetailReflections=0
bForceLowDetailReflections=0
Have a similar effect but for the actual reflections, set low to 1 to gain oerformance and high to 1 for graphical increase.
bReflectExplosions=1 is pretty obvious, 0 for performance and 1 for realism.
fDefaultFOV=75.0000
Increasing this value will increase the default FOV for 3rd person
fDefault1stPersonFOV=55.0000
This will increase first person FOV. I find that anything above 75 turns weird, clipping etc.
bPrecipitation=1
If rain heavily effetcs your systems fps you can disable it by changing this to 0
fSunGlareSize=800.0000
fSunBaseSize=750.0000
Making these bigger will increase the size of the glare and actual sun respectively.
Sorry for not being able to finish guys, this took a while and I need to run. If this gets enough attention I'll finish covering everything and more, thanks.